2 WEEKS FREE!    Circulation Center    Submit News    Submit Letter to Editor    Courier NIE    Submit Classified    Purchase Photos    Print Ads    Advertise    RSS Feeds
Advanced Search
(older than 14 days)
High 83°F
Low 57°F
 Pulse » Videoreviews
Article rated a
0
by
0
users
With the right ammunition -- or a jet -- entire buildings can be destroyed in Mercenaries 2: World in Flames.
ELECTRONIC ARTS
~ADVERTISING~
Advertise  |   Marketplace  |   Classifieds  |   Cars  |   Homes  |   Jobs
Thursday, September 4, 2008 12:02 PM CDT
'Mercenaries 2' are fun with explosives;
By AIMEE GREEN, Lee News Service
It always makes me happy when I get to make pretty explosions in a game, so I immediately liked ''Mercenaries 2: World in Flames.''

In ''Mercs 2,'' you choose one of three characters to play as: Mattias Nilsson (the mohawk guy you might have seen in the commercials), Jennifer Mui or Chris Jacobs. Each has a special advantage over the others, though it's not a game-changing ability. I chose to play as Mui, who can run faster than the other two.

As the mercenary, you travel to Venezuela to do a job for bad-guy Ramon Solano. After the job, he stabs you in the back (or, more literally, shoots you in the rear end). Your mercenary escapes but vows revenge on Solano, who goes on to take over the leadership of Venezuela.

The back story focuses on oil and who controls it, and Venezuela is in the midst of a power struggle. Different factions war with each other around the country, and you use this to your advantage as you try to work your way to Solano.

''Mercs 2'' is a sandbox world, meaning you can go anywhere and do anything in the order you like. If you want to stick to the main story missions, you can do so. Or you can roam around the world and complete side objectives for the various factions.

If you have a helicopter pilot, you can have him pick up oil tanks or piles of money that you find lying around the world. In addition, there are bounties you can collect on and buildings that are on a destruction request list.

Destruction is the key word in ''Mercs 2.'' EA promises that everything can be destroyed. And it really can. Shoot up a car, and it will explode. Hit a building a few times with a rocket-propelled grenade, and it collapses. Bring in an air strike, and an entire city block falls in on itself.

The damage you cause sticks around, too, until you end the play session. Awesome!

''Mercs 2'' isn't without issues, however. The random dialogue from computer-controlled guys get repetitive, though it's easy enough to ignore. The enemies themselves aren't particularly smart, either.

More annoying is the disproportionate amount of damage a fall can cause. For example, jumping into the lake causes some damage, which is dumb. I'm not talking jumping from a cliff or anything; I mean simply jumping from a foot or two above the water. In the middle of battle, it can be fatal.

I also ran into some glitches. The most memorable was during one of my bounty hunts: I found the guy and subdued him, then lost sight of him while I cleared out the other enemies. I ran around for 10 minutes trying to figure out where he'd gone before I realized he had glitched into the building (which I couldn't enter), so I couldn't complete the objective. Luckily, when I came back later, I was able to confirm his body through the wall, even though I couldn't see him. Weird little things like that pop up every once in a while.

But any problems the game has pale in comparison to the sheer joy I got out of simply running around and blowing up things.

''Mercs 2'' may not be perfect, but it's a heck of a lot of fun. And it's got a great sense of humor to go along with it. If you like third-person shooters with an explosive presence, ''Mercs 2'' is for you.

Note: There's an online co-op mode, but I didn't have anybody to test it out with.

Mercenaries 2: World in Flames

By: Electronic Arts, for Xbox 360 (also for PlayStation 3, PlayStation 2, PC)

Rated: Teen

Cost: $59.99

Score: 8/10
Next
     
 More Stories from Pulse » Videoreviews
Due to the amount of spam and negative comments received, the Courier implement a registered-user system for participation in the comment portion of our site. In doing so, the Courier reserves the right to ban any user(s) at any time without notice if we feel they are not following the terms of agreement.
*Member ID:
*Password:
Remember login?
(requires cookies)
 
DISCLAIMER: The Courier provides our story commenting feature in order to solicit feedback, debate and discussion on topics of local interest. Please keep in mind that civility is a necessary component of productive conversation. All blatantly inflammatory or otherwise inappropriate comments (i.e. vulgarity, marketing, etc.) are subject to rejection and/or removal. Comments will appear if and when they are approved. For a more in-depth explanation of our policy, please see our Rules of the Road. Thanks for reading, and thanks for participating.
NEWS | SPORTS | COMMUNITY | BUSINESS | ENTERTAINMENT | FEATURES | OPINIONS | OBITUARIES | CLASSIFIEDS | PRIVACY POLICY | CONTACT US | CARRIER PAGES
© 2008, Courier Communications, Waterloo, IA,
A subsidiary of Lee Enterprises